The Holi Festival in Indian society is approaching. As an Asian Studies and Religion online professor, I am interested in enhancing 2D images by applying an augmented reality overlay experience. The image turns into a heightened learning opportunity for both the instructor and student.
Attend this session to learn more about what augmented reality is, how to use it in a digital teaching experience, and how to use the Aurasma app to produce an augmented reality overlay by creating an aura. I am learning the process from scratch and want to share the opportunity with others who may find a good use for this application. Create an account at studio.aurasma.com/home
A new generation of archaeologists are exploring video games; some examine the ways archaeology and the past are portrayed in video games, while others experiment with adapting archaeological methods to excavating virtual places. Archaeologists are also making video games and exploring the serious games movement as a form of public outreach.
Participants in this session are invited to discuss the above topics as well as ideas for incorporating historical narratives into video games, the importance of play in the learning process, and best practices for teaching with video games. If interested, participants can read short articles (2-3 pages) from several archaeologists engaged in this work, and freely available online at: www.saa.org/Portals/0/Nov2016_web.pdf.
TALK. MAKE. TEACH. PLAY.
The Humanities and Technology Camp will take place on Saturday February 25 , 2017 at the University of Central Florida’s Center for Emerging Media in Downtown Orlando.
Saturday’s TALK, MAKE, TEACH, and PLAY sessions will be held from 8:30am-5:00pm. There is no registration fee, although donations of $10-$20 are suggested. Complimentary breakfast and lunch will be provided.
There’s a new THATCamp being planned! The details will be published here when known. Meanwhile, read more about the THATCamp movement and browse other THATCamps at thatcamp.org.